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Subject: Re: Bones!!!!!!
Date: Mon, 16 May 94 20:37:40 EDT
From: jgoldman@acs.bu.edu (Jeffrey Goldman)

> 
> Bones:
>    Does any one know how the (from a poor memory) big subgroup and small
> subgroups affect the object?  Am I right in that the small is the stable area
> and the part of the big sg that doesn't overlap is the part that  `bends'?
> I need to experiment more with changing the size differences(ie if your
> area that doesn't overlap is large, what will it look like?)
	
	Yep. But, since explaining BONES without a visual example is
difficult at best...

> 
> Make subgroup:
>   Is there a way to make `make subgroups' a hot key, or (not as good) make it
> a button at the bottom(I think you can do this one, but what about the
> hot key ie Ra-?)

	Read the Manual. Actually it's been a feature since 2.0. Just
enter the Preferences Editor. At the top of the editor select the
specific editor you want hot-keys/on-screen buttons for. Select either
Function Keys or User Gadgets. In short...
	Function Keys sets hot-keys. #1-10 refer to F1>F10. #11-20
refer to Shift-F1>F10. You can only assign hot-keys to the Function
keys. Click on the number you want to assign a function to. Hit
RMouseButton and select the pull down menu item you want to associate.
	User Gadgets sets on-screen buttons. On-screen buttons can
fill two lines at the bottom of editor screens. The TEXT column
indicates the text for on-screen buttons. The shorter the TEXT entry
the smaller the button, and the more buttons you can fit on-screen. Do
the same thing as with Function Keys for associating pull-down menu
items...
	Imagine is flexible in that each editor can have its own
separate hot-keys and on-screen buttons.
	I personally set for on-screen buttons...

	Detail: Most Bones functions plus Constrain and Hide Points.

	Forms: All non standard hot-key menu items including
add/subtract points, all cross-section keys, and symmetry keys.

	Spline: All non standard hot-key menu items...

	My hot-key buttons keep 2.0's original Pick Select(F1), Pick
Methods (F6,F8,F9), and Attributes(F7). I added Set and Clear Zone
(F3,F4), Quickrender(F5), and Perspective Reset (F10).

	Hey, these buttons work for me. Except for the detail editor I
rarely have to pull down a menu. Makes my work MUCH faster...

> Bones again: 
> Suggestion...Make bones more usable.  This is WAY too cumbersome. VERY
> powerful and I love the effect, but it is not very usable.  How does 
> Lightwave do it?  Maybe you would lose some of the power of the bones if
> you made it more user friendly, and maybe I just need to play a little more,
> but....  I do like it though.

	Gee, I never had a problem with BONES. I thought they were a
little too easy to set up (given what they can do). But, that's jsut
me I guess... ;-)
	Sorry for going on... Hope it helped...

								J.---->

E-Mail: jgoldman@acs.bu.edu






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