Subject: Re: Bones!!!!!! Date: Mon, 16 May 94 20:37:40 EDT From: jgoldman@acs.bu.edu (Jeffrey Goldman) > > Bones: > Does any one know how the (from a poor memory) big subgroup and small > subgroups affect the object? Am I right in that the small is the stable area > and the part of the big sg that doesn't overlap is the part that `bends'? > I need to experiment more with changing the size differences(ie if your > area that doesn't overlap is large, what will it look like?) Yep. But, since explaining BONES without a visual example is difficult at best... > > Make subgroup: > Is there a way to make `make subgroups' a hot key, or (not as good) make it > a button at the bottom(I think you can do this one, but what about the > hot key ie Ra-?) Read the Manual. Actually it's been a feature since 2.0. Just enter the Preferences Editor. At the top of the editor select the specific editor you want hot-keys/on-screen buttons for. Select either Function Keys or User Gadgets. In short... Function Keys sets hot-keys. #1-10 refer to F1>F10. #11-20 refer to Shift-F1>F10. You can only assign hot-keys to the Function keys. Click on the number you want to assign a function to. Hit RMouseButton and select the pull down menu item you want to associate. User Gadgets sets on-screen buttons. On-screen buttons can fill two lines at the bottom of editor screens. The TEXT column indicates the text for on-screen buttons. The shorter the TEXT entry the smaller the button, and the more buttons you can fit on-screen. Do the same thing as with Function Keys for associating pull-down menu items... Imagine is flexible in that each editor can have its own separate hot-keys and on-screen buttons. I personally set for on-screen buttons... Detail: Most Bones functions plus Constrain and Hide Points. Forms: All non standard hot-key menu items including add/subtract points, all cross-section keys, and symmetry keys. Spline: All non standard hot-key menu items... My hot-key buttons keep 2.0's original Pick Select(F1), Pick Methods (F6,F8,F9), and Attributes(F7). I added Set and Clear Zone (F3,F4), Quickrender(F5), and Perspective Reset (F10). Hey, these buttons work for me. Except for the detail editor I rarely have to pull down a menu. Makes my work MUCH faster... > Bones again: > Suggestion...Make bones more usable. This is WAY too cumbersome. VERY > powerful and I love the effect, but it is not very usable. How does > Lightwave do it? Maybe you would lose some of the power of the bones if > you made it more user friendly, and maybe I just need to play a little more, > but.... I do like it though. Gee, I never had a problem with BONES. I thought they were a little too easy to set up (given what they can do). But, that's jsut me I guess... ;-) Sorry for going on... Hope it helped... J.----> E-Mail: jgoldman@acs.bu.edu -=> RETURN TO CONTENTS!<=-